Programme

Conference Programme:
Thinking After Dark: Welcome to the World of Horror Video Games
Penser après la tombée de la nuit: bienvenue dans le monde des jeux vidéo d’horreur

Thursday, April 23rd to Saturday, April 25th, 2009
Maison Ludger-Duvernay (82, rue Sherbrooke Ouest, Montreal)

 

View the abstracts and programme details

THURSDAY APRIL 23rd, 2009

9h00 Welcome and registration
9h30 Introduction: Bernard Perron, Département d’Histoire de l’art et d’études cinématographiques (Université de Montréal)
10h00 Keynote speaker 1: Barry K. Grant (Brock University): Screams on Screen: Cinema and Paradigms of Horror
11h00 Keynote speaker 2: Tanya Krzywinska (Brunel University): Reanimating H.P. Lovecraft: The Ludic Paradox of Lovecraft’s Call of Cthulhu: Dark Corners of the Earth
   
12h00 Lunch (caterer on site for the speakers and the panel chairs)
  Panel 1: The horror video game : historical, narrative and generic aspects (Generic and historical approaches)
  Panel chair: Richard Bégin (Université Laval)
13h30 Dominic Arsenault (Université de Montréal): Introduction à la pragmatique des effets génériques: l’horreur dans tous ses états
14h00 Carl Therrien (Université de Montréal): Jeux de peur. Un survol historique de l’horreur vidéoludique
14h30 Ewan Kirkland (Kingston University London): Storytelling in Survival Horror Video Games
   
15h00 Break
  Panel 2: Figures and adaptations of horror (Thematic and transmedial approaches)
  Panel chair: Dominic Arsenault (Université de Montréal)
15h30 Clara Fernàndez-Vara (Massachusetts Institute of Technology): Dracula Defanged: Empowering the Player in the Castlevania Series
16h00 Alexis Blanchet (Université Paris Ouest Nanterre La Défense): L’adaptation de films d’horreur en jeu vidéo: réflexions autour d’une absence
   
16h45 Book launches
18h00 Videogame evening with multiple consoles and games on site. Conference dinner for the speakers (reservation required).




FRIDAY APRIL 24th, 2009

9h30 Keynote speaker 3: Richard Rouse III (Paranoid Productions, USA): Match Made in Hell: The Inevitable Success of the Horror Genre in Video Games
   
10h30 Break
  Panel 3: Corporeal foundations of horror (Physical approach)
  Panel chair: Olivier Asselin (Université de Montréal)
11h00 Brendan Main (Trent University): The Imperfect Avatar: Experiences of Immersion in Horror Video Games
11h30 Bernard Perron (Université de Montréal): Le Survival Horror: prolongement du genre corporel
   
12h00 Lunch (caterer on site for the speakers and the panel chairs)
  Panel 4: Mechanisms and mise-en-scene of horror (Aesthetic approach)
  Panel chair: Bart Simon (Concordia University)
13h30 Adrian Forest (Queensland University of Technology): Shock Space: Spatialities of Horror in the ‘Shock’ Series
14h00 Jonathan Lessard (Université de Montréal): Lovecraft et le jeu d’aventure: l’horreur immobile
14h30 Matthew Weise (Singapore-MIT GAMBIT Game Lab): The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead Rising
   
15h00 Break
  Panel 5: Horrifying sound (Aesthetic approach)
  Panel chair: Louis-Martin Guay (Ubisoft Campus)
15h30 Guillaume Roux-Girard (Université de Montréal): Écouter la peur: structures et stratégies sonores du jeu vidéo d’horreur
16h00 Angela Tinwell (University of Bolton): Survival Horror Games - An Uncanny Modality
   




SATURDAY APRIL 25th, 2009

9h30 Keynote speaker 4: Simon Niedenthal (Malmö University): Patterns of Obscurity: Gothic Light and Shade in Resident Evil 4 and Silent Hill 2
   
10h30 Break
  Panel 6: Nationality of videogame horror (Sociocultural approach)
  Panel chair: Samuel Archibald (Université de Poitiers)
11h00 Chris Pruett: Understanding The Japanese Through Horror Video Games
11h30 Martin Picard (Université de Montréal): “Haunting Backgrounds”: Transnationalité dans les jeux vidéo d’horreur japonais
   
12h00 Lunch (caterer on site for the speakers and the panel chairs)
  Panel 7: Encounter with horror games (Analytical approach)
  Panel chair: Carl Therrien (Université du Québec à Montréal)
13h30 Fanny Lignon (Université Claude Bernard Lyon I): Clive Barker’s Jericho: The Bright Side of Horror (in French)
14h00 Sébastien Hock-Koon (Université Paris 13): Requiem pour nos âmes: la folie dans Eternal Darkness
   
14h30 Break
  Panel 8: Measuring horror (Pragmatic approach)
  Panel chair: Martin Picard (Université de Montréal)
15h00 William Huber (University of California, San Diego): Catch and release: the dynamics of the ludological uncanny in horror videogames
15h30 Denis Bélisle et Alexandra Munger (Université de Sherbrooke): L’épouvante en soi: horreur physiologique et jeux vidéo
   
16h00 Wrap-up and conclusion by Bernard Perron