Conference Programme:
Thinking After Dark: Welcome to the World of Horror Video Games
Penser après la tombée de la nuit: bienvenue dans le monde des jeux vidéo d’horreur
Thursday, April 23rd to Saturday, April 25th, 2009
Maison Ludger-Duvernay (82, rue Sherbrooke Ouest, Montreal)
View the abstracts and programme details
THURSDAY APRIL 23rd, 2009
| 9h00 |
Welcome and registration |
| 9h30 |
Introduction: Bernard Perron, Département d’Histoire de l’art et d’études cinématographiques (Université de Montréal) |
| 10h00 |
Keynote speaker 1: Barry K. Grant (Brock University): Screams on Screen: Cinema and Paradigms of Horror |
| 11h00 |
Keynote speaker 2: Tanya Krzywinska (Brunel University): Reanimating H.P. Lovecraft: The Ludic Paradox of Lovecraft’s Call of Cthulhu: Dark Corners of the Earth |
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| 12h00 |
Lunch (caterer on site for the speakers and the panel chairs) |
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Panel 1: The horror video game : historical, narrative and generic aspects (Generic and historical approaches) |
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Panel chair: Richard Bégin (Université Laval) |
| 13h30 |
Dominic Arsenault (Université de Montréal): Introduction à la pragmatique des effets génériques: l’horreur dans tous ses états |
| 14h00 |
Carl Therrien (Université de Montréal): Jeux de peur. Un survol historique de l’horreur vidéoludique |
| 14h30 |
Ewan Kirkland (Kingston University London): Storytelling in Survival Horror Video Games |
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| 15h00 |
Break |
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Panel 2: Figures and adaptations of horror (Thematic and transmedial approaches) |
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Panel chair: Dominic Arsenault (Université de Montréal) |
| 15h30 |
Clara Fernàndez-Vara (Massachusetts Institute of Technology): Dracula Defanged: Empowering the Player in the Castlevania Series |
| 16h00 |
Alexis Blanchet (Université Paris Ouest Nanterre La Défense): L’adaptation de films d’horreur en jeu vidéo: réflexions autour d’une absence |
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| 16h45 |
Book launches |
| 18h00 |
Videogame evening with multiple consoles and games on site. Conference dinner for the speakers (reservation required). |
FRIDAY APRIL 24th, 2009
| 9h30 |
Keynote speaker 3: Richard Rouse III (Paranoid Productions, USA): Match Made in Hell: The Inevitable Success of the Horror Genre in Video Games |
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| 10h30 |
Break |
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Panel 3: Corporeal foundations of horror (Physical approach) |
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Panel chair: Olivier Asselin (Université de Montréal) |
| 11h00 |
Brendan Main (Trent University): The Imperfect Avatar: Experiences of Immersion in Horror Video Games |
| 11h30 |
Bernard Perron (Université de Montréal): Le Survival Horror: prolongement du genre corporel |
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| 12h00 |
Lunch (caterer on site for the speakers and the panel chairs) |
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Panel 4: Mechanisms and mise-en-scene of horror (Aesthetic approach) |
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Panel chair: Bart Simon (Concordia University) |
| 13h30 |
Adrian Forest (Queensland University of Technology): Shock Space: Spatialities of Horror in the ‘Shock’ Series |
| 14h00 |
Jonathan Lessard (Université de Montréal): Lovecraft et le jeu d’aventure: l’horreur immobile |
| 14h30 |
Matthew Weise (Singapore-MIT GAMBIT Game Lab): The Rules of Horror: Procedural Adaptation in Clock Tower, Resident Evil, and Dead Rising |
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| 15h00 |
Break |
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Panel 5: Horrifying sound (Aesthetic approach) |
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Panel chair: Louis-Martin Guay (Ubisoft Campus) |
| 15h30 |
Guillaume Roux-Girard (Université de Montréal): Écouter la peur: structures et stratégies sonores du jeu vidéo d’horreur |
| 16h00 |
Angela Tinwell (University of Bolton): Survival Horror Games - An Uncanny Modality |
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SATURDAY APRIL 25th, 2009
| 9h30 |
Keynote speaker 4: Simon Niedenthal (Malmö University): Patterns of Obscurity: Gothic Light and Shade in Resident Evil 4 and Silent Hill 2 |
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| 10h30 |
Break |
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Panel 6: Nationality of videogame horror (Sociocultural approach) |
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Panel chair: Samuel Archibald (Université de Poitiers) |
| 11h00 |
Chris Pruett: Understanding The Japanese Through Horror Video Games |
| 11h30 |
Martin Picard (Université de Montréal): “Haunting Backgrounds”: Transnationalité dans les jeux vidéo d’horreur japonais |
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| 12h00 |
Lunch (caterer on site for the speakers and the panel chairs) |
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Panel 7: Encounter with horror games (Analytical approach) |
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Panel chair: Carl Therrien (Université du Québec à Montréal) |
| 13h30 |
Fanny Lignon (Université Claude Bernard Lyon I): Clive Barker’s Jericho: The Bright Side of Horror (in French) |
| 14h00 |
Sébastien Hock-Koon (Université Paris 13): Requiem pour nos âmes: la folie dans Eternal Darkness |
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| 14h30 |
Break |
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Panel 8: Measuring horror (Pragmatic approach) |
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Panel chair: Martin Picard (Université de Montréal) |
| 15h00 |
William Huber (University of California, San Diego): Catch and release: the dynamics of the ludological uncanny in horror videogames |
| 15h30 |
Denis Bélisle et Alexandra Munger (Université de Sherbrooke): L’épouvante en soi: horreur physiologique et jeux vidéo |
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| 16h00 |
Wrap-up and conclusion by Bernard Perron |